Content
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Stats
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Files: 15
Downloads: 512,996
Favorites: 4,018
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New & Updated
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EQ2Interface
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Welcome
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Welcome to gm9.eq2interface.com!
Here you can find all relevant information on ProfitUI Reborn and my other mods. Please take a look at the pages listed to the left under Menu and Content. Besides browsing through the information available there, you can also ask further questions in the support forums, submit a bug report or request a new feature or a change to an existing feature, and make a donation to support further development.
Enjoy your stay!
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ProfitUI Reborn 4.8 released
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By: gm9 - 11-18-2008 09:45 AM |
ProfitUI Reborn v4.8
GU50 ready.
Changelog 4.7.3 - 4.8 (18 November 2008)
Persona window- Persona window updated to include all new stats added with the release of the TSO expansion. Unfortunately that meant making the persona window longer, but I wanted to keep all stats on one page. Damage Reductions stats show the absolute value, not the percentage, although that would be available as well. If you want to see both I'll have to add a new page just for those, it's too much to fit onto a single page. Note that you can resize the persona window even longer in game, which results in the stats being grouped, making them easier to read.
Player window- The old bug with the player window showing both melee and ranged auto-attack indicators at the same time has been fixed
Quick Macro Buttons- Swashbucklers now have the spell Sleight of Hand on the fourth macro button.
- All Fighters now have a fifth macro button for the "Intercept" ability (which, other than "Intercede" on button1 does not put 100% but only 75% of the damage on the caster).
- Fixed a bug in the default first macro for Assassins that prevented it from always using the level appropriate spell. Thanks to Chrislau for the report and the fix.
Vertical Letterbox- You can now enable a vertical letterbox (emulating eq1's /viewport command) by editing the file <i>_ProfitUI_MiscSettings.txt</i> with a text editor and there the settings in the section "LetterboxOptions". Check the FAQ for details.
Auto Attack Calculator- The ControlCenter now has a button to show a window that you can use to calculate how CAs you can use during one auto attack. This is a little project that is pretty much built to specifications suggested by [b]Jida</b> and which is discussed [url=http://www.eq2interface.com/forums/showthread.php?t=11124]here</URL]. Work in progress, some more automation might be added.
Chat window- Both chat window variants no longer cuts off the first line of text. Note that there was a bug on Beta which will probably go live which breaks the Frame & Titlebar setting. You need to set it to "None" if you are not able to chat:

Death window- Death window has been shrunken a bit further but is now horizontally resizable.
Market window- The market window tier dropdown now allows you to search for "Uncommon" items. This was missing for the longest time since the Default UI does not support searching for Uncommon items and therefore I never noticed. Thanks to ibnithl for pointing it out, he was in deep trouble finding enough uncommon Halloween candy in order to make spiderman-ish cloaks! ;-). <br>Note that while this dropdown entry will not be translated on non-English servers, it should still work.
- Fixed German language market window favorites for ammunition, thanks to PanEx for the good bug report including the solution.
- Fixed market window search for Alkali loams which I broke in the last version
Misc- Updated ProfitUI Video settings "Raid", "Performance", "Quality" regarding the shadow types (Quality now shows some shadows, the former two still don't). Since the videosettings have not been changed in years other feedback on other things that should be changed to go with the systems people have today is welcome.
- The Sokokar/Guildhall Teleporter window is now movable. Note that I shamelessly ripped the idea from <b>Narzoo</b> who just released a standalone mod for this. I did not even know this window was not movable.
- InfoCenter game update history updated (seems like GU50 info is not yet posted though)
- Subclass detection now checks all German translations twice, once without a space at the end and once with it, since I can't go check every couple of weeks which subclass names they have currently messed up. I have given up all hope that SOE will ever employ translators with a clue...
- Cosmetic change to the browser window to give dragowulf a hand with his skins.
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ProfitUI Market Window 4.8 released
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By: gm9 - 11-18-2008 09:24 AM |
ProfitUI Market Window v4.8
The market window standalone had fallen a little behind the version from the full package, here's an update with the files from the full ProfitUI:
Changes from last version (4.6):
- Market window favorites now auto-detect the language of the EQ2 localization and load appropriate favorites for the dropdowns.
German translation kindly provided by RegenCoE with fixes from PanEx.
French translation kindly provided by Jaclac.
If you want to see a japanese translation please submit one (however, since EQ2 UI scripting does not support non-US-ASCII characters you may want to /feedback a lot before sitting down to do that Japanese translation...).
- The market window tier dropdown now allows you to search for "Uncommon" items. This was missing for the longest time since the Default UI does not support searching for Uncommon items and therefore I never noticed. Thanks to ibnithl for pointing it out, he was in deep trouble finding enough uncommon Halloween candy in order to make spiderman-ish cloaks! ;-).
Note that while this dropdown entry will not be translated on non-English servers, it should still work.
- Market window searches for Alkali Loams, Steel Clusters and Rough Opal no longer bring up Alkaline, Feysteel and Rough Opaline as well. Thanks dansherrill for pointing these out and suggesting the fix.
- Fixed spelling of "Screewoggins' Surprise" in favorites
- Fixed my class/lvl button for carpenters on German servers (SOE likes renaming classes, now it is called "Schreiner" - thanks to PanEx for letting me know about the problem and the fix)
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ProfitUI Quickl Macro Button Configurator 1.4 released
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By: gm9 - 11-17-2008 12:28 PM |
ProfitUI Reborn Quick Macro Button Configurator v1.4
- Dirge spell Chimes of Blades is now correctly named in the table (was "Chime of Blades")
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ProfitUI Reborn Quick Macro Button Configurator v1.3 released - should work on Vista
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By: gm9 - 09-14-2008 07:49 AM |
ProfitUI Reborn Quick Macro Button Configurator v1.3
- Code change that - judging from the minimal feedback I got regarding the test versions - should work for most people that previously had the compile error on Vista
- Fixed typos in inquisitor spell lines "Fanaticism" and "Foreboding Conversion"
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Vacation
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By: gm9 - 08-18-2008 07:41 PM |
FYI: I'll be unreachable for 3 weeks while I'm on a much needed vacation.
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ProfitUI Reborn v4.7.1 released
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By: gm9 - 08-18-2008 07:41 PM |
ProfitUI Reborn v4.7.1
Just a quick maintenance release putting what has been on the updater for a while into the manual download as well because I won't be available to make further pending updates for a while.
Changelog 4.7.0 - 4.7.1 (19 August 2008)
- Default setting for curing code switched back to "queue" from "cancel spellcast" in _ProfitUI_Cures.txt, since queueing of spells via UI scripting seems to have been ninja fixed by SOE (thanks!). Of course you can always edit the file to configure a different default, see the FAQ for details.
- Cosmetic fix for compact group window versions which now have macro buttons correctly labelled 1 to 5.
- Fixed the speaker icon in the group and raid windows - I had not realized before that it would show all the time for voice chat enabled players, therefore I may yet move the icon to a different position because the member level is otherwise permanently hidden (that means I will have to enlarge the window)
- Fixed disappearing member number in group window, that was actually some leftover code I forgot about
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ProfitUI Reborn 4.7.0 released
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By: gm9 - 07-31-2008 03:24 AM |
ProfitUI Reborn v4.7.0
Not really all I had wanted to include in 4.7.0, but GU47 prompts a new release anyway:
Changelog 4.6.9 - 4.7.0 (31 July 2008)
Voice Chat/Group and Raid windows- Default raid and group window variants now show a speaker icon for group and raid members for the GU47 voice chat feature. Currently only visible if you use the default variant of each window. All non-default variants will be updated in time.
Click to cure- Default setting for curing code switched from "queue" to "cancel spellcast", since queueing of spells via UI scripting seems to have been disabled by SOE.
Click to search- Replaced eq2idb with lootdb.com in default item search links.
Chat window- Chat window variant with tabs on bottom no longer sets you AFK upon login.
Zoning Window- Zoning window now has an option to toggle the display of game tips instead of the zoning progress for the duration of your gaming session. The default is off. Note that different tips will only be shown on servers having GU47 or later.
Market Window- Market window now also detects French language and selects appropriate French favorites - does not work if you use the English UI on the French server (cl_language English). Grand merci à Jaclac pour la traduction !
- German market favorites slightly changed in view of handling of characters äöü
InfoCenter- Updated InfoCenter with new TIWIKIE section posted by lordrelhai and the additions Drumstix42 added to the [DrumsUI] version of the InfoCenter, all credits go to them:
- Epic Weapon guides! (Artisan and Adventurers)
- Neriak + Gorowyn + All city T8 Writ information
- Lore & Legend quick-list now includes locations + other various tweaks
ControlCenter- The control center's icon size slider for detrimental effects window would not work. Fixed.
Skins- Default skin and default skinpack (separate download) have been updated with the icons for the GU47 voice chat feature (other skinpacks to follow)
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New bottom bar - I need your help!
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By: gm9 - 07-26-2008 01:55 PM |
Please see this post for further information on the new configurable buttom bar which I have released for public testing and for which I need your help in providing default setups for each subclass (much like you did for the quick macro buttons!).
Thanks in advance for your help!
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